Skip to main content

Collaborative and interactive learning: Web 2.0


Web 2.0 is the current state of online technology as it compares to the early days of the Web, characterized by greater user interactivity and collaboration, more pervasive network connectivity and enhanced communication channels (Rouse, 2015, para. 1). As Chirstensson (2008) explains, the term became popular in 2004 and includes new features and functionality that were not available in the past. Web 2.0 does not refer to a specific version of the Web, but rather a series of technological improvements. 
Some examples of features considered to be part of Web 2.0 are:
  • Blogs - also known as Web logs, these allow users to post thoughts and updates about their life on the Web.
  •  Wikis - sites like Wikipedia and others enable users from around the world to add and update online content.
  • Social networking - sites like Facebook and MySpace allow users to build and customize their own profile sand communicate with friends.
  • Web applications - a broad range of new applications make it possible for users to run programs directly in a Web browser.                                                                    
Web 2.0 technologies provide a level user interaction that was not available before. Websites have become much more dynamic and interconnected, producing "online communities" and making it even easier to share information on the Web. Because most Web 2.0 features are offered as free services, sites like Wikipedia and Facebook have grown at amazingly fast rates.

To conclude, it is important to mention the impact of Web 2.0 on the educational field. The major benefits include interaction, communication and collaboration that allow students to build a sense of community. Moreover, 2.0 tools remove time constraints by providing a more flexible environment that is not inhibited in classroom walls. And finally, it helps students to become more proficient in acquiring technological skills. Regarding teachers, 2.0 technologies help us to understand a little more about the students´ world and to motivate them more. 


References 
Rouse, M. (2015) Web 2.0. Retrieved 2017, Sep 27, from http://whatis.techtarget.com/definition/Web-20-or-Web-2
Christensson, P. (2008, January 14). Web 2.0 Definition. Retrieved 2017, Sep 27, from https://techterms.com

Comments

Popular posts from this blog

Integrating technology in our lessons : TPACK

In this post we would like to present the Technological Pedagogical Content Knowledge  (or TPACK for short).  The authors Koheler & Mishra (2009) explain that “ the TPACK framework emphasizes how the connections among teachers’ understanding of content, pedagogy, and technology interact with one another to produce effective teaching”. In other words, TPACK will help teachers to identify knowledge they might need to focus on in order to teach effectively using technology. As it is shown in the picture above, TPACK consists of three main knowledges:  technological ,  pedagogical , and  content . With the aim of using it effectively, teachers need firstly to decide on the content they want to teach; secondly, they have to think how they are going to do it; and finally, they choose the technological tool to do it successfully. These three individual concepts are embraced simultaneously in TPACK to create a deep understanding of how ...

Implementing SAMR model effectively

Selecting digital materials always results interesting and highly engaging for students. However, digital resour ces not always are well implemented when it comes to teaching. Therefore, in order to use technology as a real tool and with a meaningful purpose, a good idea would be to take the SAMR model as a guide.  Dr. Ruben Puentedura created the SAMR model to let teachers notice the differences between using technology as a substitution of traditional material and the use of it as a real tool with a unique and particular function. The following picture will help us understand better what SAMR is about.  As you can see, Puentedura (n.d) suggests that this model consists of four different levels: Substitution, Augmantation, Modification and Redefinition. John Spencer classifies them into two groups: “the first two layers focus on enhancing the learning task and the next two layers focus on actual transformation ” (2015). The first layer , called substitution...